Backrooms
Uniform yellow walls and damp carpet floors make this the strictest camouflage test. The 15% of the grid in ambient occlusion corners is the only safe zone.
Every Paint To Hide server rotates through five core maps. Each one has its own lighting engine quirks, prop density, and ambient occlusion distribution. Use this index to learn the layout, the safe zones, and the Seeker hot paths before you commit to a paint job.
Uniform yellow walls and damp carpet floors make this the strictest camouflage test. The 15% of the grid in ambient occlusion corners is the only safe zone.
Dense multi-storey residential layout with wood, grass, and wallpaper textures. Foliage meshes are the highest-percentage hiding play here.
Brutalist concrete textures, ventilation shafts, and harsh lighting contrast. The verticality rewards Hiders who adjust their Y-axis camera pitch.
Bright saturated neon lighting and dense arcade cabinet clutter. The high-contrast environment makes camouflage harder but rewards careful prop-matching.
Long institutional corridors with mixed classroom and hallway textures. Linear layout favours Seekers who can sweep methodically.
Keep entries useful by separating source-backed facts, player-tested strategy, and update timing.
Keep rarity, obtain method, abilities, and summary tied to official posts or repeatable in-game testing.
Link maps entries to matching builds, boss routes, and guide sections.
Keep tier values and obtain methods current after each game update.